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EngineRuntimeOptionsVerticesCountToGenerateBoundingBoxAndOctTreeOnBackgroundThread Field

This field is used in the CreateGpuBuffersAsync(Scene, Boolean, Boolean) and defines when the BoundingBox and the OctTree will be generated on the background thread.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static int VerticesCountToGenerateBoundingBoxAndOctTreeOnBackgroundThread

Field Value

Int32
See Also