Click or drag to resize
Ab4d.SharpEngine logo

EngineRuntimeOptionsVerticesCountToGenerateBoundingBoxAndOctTreeOnBackgroundThread Field

This field is used in the CreateGpuBuffersAsync(Scene, Boolean, Boolean) and defines when the BoundingBox and the OctTree will be generated on the background thread.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static int VerticesCountToGenerateBoundingBoxAndOctTreeOnBackgroundThread

Field Value

Int32
See Also