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EngineRuntimeOptionsReuseDisposedMemoryBlockIndexes Field

When true and when a memory block is disposed, then its index can be used for the next allocated memory block. When false, then the indexes always increase. Default value is true.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static bool ReuseDisposedMemoryBlockIndexes

Field Value

Boolean
See Also