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EngineRuntimeOptionsReuseDisposedMemoryBlockIndexes Field

When true and when a memory block is disposed, then its index can be used for the next allocated memory block. When false, then the indexes always increase. Default value is true.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static bool ReuseDisposedMemoryBlockIndexes

Field Value

Boolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ReuseDisposedMemoryBlockIndexes"]

See Also