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EngineRuntimeOptionsMeshTriangleIndicesCountRequiredForComplexGeometry Field

TriangleIndicesCountRequiredForComplexGeometry specifies the number of triangles that are required to put the RenderingItems created from object derived from ModelNode3D into the ComplexGeometryRenderingLayer (sending it to GPU as fast as possible) instead of into the StandardGeometryRenderingLayer. Default value is 100000.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static int MeshTriangleIndicesCountRequiredForComplexGeometry

Field Value

Int32
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Common.EngineRuntimeOptions.MeshTriangleIndicesCountRequiredForComplexGeometry"]

See Also