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EngineRuntimeOptionsMeshTriangleIndicesCountRequiredForComplexGeometry Field

TriangleIndicesCountRequiredForComplexGeometry specifies the number of triangles that are required to put the RenderingItems created from object derived from ModelNode3D into the ComplexGeometryRenderingLayer (sending it to GPU as fast as possible) instead of into the StandardGeometryRenderingLayer. Default value is 100000.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static int MeshTriangleIndicesCountRequiredForComplexGeometry

Field Value

Int32
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Common.EngineRuntimeOptions.MeshTriangleIndicesCountRequiredForComplexGeometry"]

See Also