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EngineRuntimeOptionsMeshTriangleIndicesCountRequiredForComplexGeometry Field |
TriangleIndicesCountRequiredForComplexGeometry specifies the number of triangles that are required to put the RenderingItems created from object derived from ModelNode3D into the ComplexGeometryRenderingLayer (sending it to GPU as fast as possible) instead of into the StandardGeometryRenderingLayer.
Default value is 100000.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static int MeshTriangleIndicesCountRequiredForComplexGeometry
Field Value
Int32
See Also