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EngineRuntimeOptionsFramesCountToReleaseEmptyMemoryBlock Field |
FramesCountToReleaseEmptyMemoryBlock defines the number of frames before an empty memory block is freed
(each frame is counted as one call to
Render(Boolean, Boolean, Boolean) method; usually this method is called 60 times per second).
Default value is 10 which means that when a memory block becomes free it will remain active until 10 frames are rendered. This helps reusing the memory blocks.
When set to value smaller than zero, then empty memory blocks are never automatically freed and user needs to call
Cleanup(Boolean, Boolean, Boolean, Boolean, Boolean) with freeEmptyMemoryBlocks parameter set to true.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static int FramesCountToReleaseEmptyMemoryBlock
Field Value
Int32
See Also