|
InstancedMeshGeometry3DNodeTextureShaderResourceView Property |
When TextureShaderResourceView is set to a ShaderResourceView, then this texture is used for all instances of the mesh.
Namespace: Ab3d.DirectX.ModelsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 6.1.8746.1045
Syntax public ShaderResourceView TextureShaderResourceView { get; set; }
Property Value
ShaderResourceViewSee Also