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DXSceneOtherGeometryRenderingQueue Property

Gets a RenderingQueue that contains opaque objects that cannot be rendered with StandardEffect. Usually this queue contains pixels, objects with physically based rendering material and other objects with non-standard effect (for example vertex colored materials). The objects in this queue are not rendered with using multi-threading. Objects in this queue are sorted so that they are grouped by material to minimize state changes.

Namespace:  Ab3d.DirectX
Assembly:  Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 5.1.8147.1045
Syntax
C#
public MaterialSortedRenderingQueue OtherGeometryRenderingQueue { get; }

Property Value

Type: MaterialSortedRenderingQueue
See Also