Gets a RenderingQueue that contains opaque objects that cannot be rendered with StandardEffect
Usually this queue contains pixels, objects with physically based rendering material and other objects with non-standard effect (for example vertex colored materials).
The objects in this queue are not rendered with using multi-threading.
Objects in this queue are sorted so that they are grouped by material to minimize state changes.
Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 6.1.8746.1045
Syntax See Also