Gets a RenderingQueue that contains opaque and very complex 3D objects that are expected to take a lot of GPU time to render and should therefore start rendering as soon as possible.
Usually this queue contains instanced objects, big point cloud objects or standard objects with many triangles.
Objects in this queue are not sorted and are rendered in the main thread (no multi-threading rendering) and in the same order as they are added to the queue.
Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 5.2.8348.1045
Syntax See Also