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EffectsManagerRegisterShaderResource(ShaderBytecodeProvider) Method |
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public bool RegisterShaderResource(
ShaderBytecodeProvider newShaderResource
)
Parameters
- newShaderResource ShaderBytecodeProvider
- shader resource as ShaderResourceBase
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also