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EffectsManagerRegisterShaderResourceStatic(ShaderBytecodeProvider) Method

Registers newShaderResource as source for shaders code. Returns true if resource was registered, false if the same resource was already registered. This method is the same as non-static RegisterShaderResource(ShaderBytecodeProvider) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 6.1.8746.1045
Syntax
C#
public static bool RegisterShaderResourceStatic(
	ShaderBytecodeProvider newShaderBytecodeProvider
)

Parameters

newShaderBytecodeProvider  ShaderBytecodeProvider
shader resource as ShaderResourceBase

Return Value

Boolean
true if resource was registered, false if the same resource was already registered
See Also