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EffectsManagerRegisterShaderResourceStatic(ShaderBytecodeProvider) Method |
Registers newShaderResource as source for shaders code.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as non-static
RegisterShaderResource(ShaderBytecodeProvider) method.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 6.1.8746.1045
Syntax public static bool RegisterShaderResourceStatic(
ShaderBytecodeProvider newShaderBytecodeProvider
)
Parameters
- newShaderBytecodeProvider ShaderBytecodeProvider
- shader resource as ShaderResourceBase
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also