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EffectsManagerRegisterShaderResource(String, Byte) Method |
Registers the specified resourceName and its bytes array as a source for the shaders bytecode.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as static
RegisterShaderResourceStatic(String, Byte) method.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntaxpublic bool RegisterShaderResource(
string resourceName,
byte[] shaderBytecode
)
Parameters
- resourceName String
- resource name
- shaderBytecode Byte
- shader bytecode as bytes array
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also