Click or drag to resize
AB4D logo

EffectsManagerRegisterShaderResource(String, Byte) Method

Registers the specified resourceName and its bytes array as a source for the shaders bytecode. Returns true if resource was registered, false if the same resource was already registered. This method is the same as static RegisterShaderResourceStatic(String, Byte) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public bool RegisterShaderResource(
	string resourceName,
	byte[] shaderBytecode
)

Parameters

resourceName  String
resource name
shaderBytecode  Byte
shader bytecode as bytes array

Return Value

Boolean
true if resource was registered, false if the same resource was already registered
See Also