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PlanarShadowNodePlane Property

Gets the plane that is used for creating the shadow mesh. After changing the plane, you need to call ApplyDirectionalLight(Vector3, Boolean), ApplyPointLight(Vector3, Boolean) or ApplyShadowMatrix(Matrix4x4, Boolean) methods to update the used shadow matrix.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public Plane Plane { get; set; }

Property Value

Plane
See Also