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PlanarShadowNodeApplyPointLight Method |
ApplyPointLight method updates the matrix that is used to flatten all the models to flat shadow models.
This method need to be called when the position of the point light is changed.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void ApplyPointLight(
Vector3 pointLightPosition,
bool updateTransformations = true
)
Parameters
- pointLightPosition Vector3
- point light's position
- updateTransformations Boolean (Optional)
- when true (by default), then the UpdateTransformations is called to update the shadow transformations
See Also