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PlanarShadowNodeApplyPointLight Method

ApplyPointLight method updates the matrix that is used to flatten all the models to flat shadow models. This method need to be called when the position of the point light is changed.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void ApplyPointLight(
	Vector3 pointLightPosition,
	bool updateTransformations = true
)

Parameters

pointLightPosition  Vector3
point light's position
updateTransformations  Boolean  (Optional)
when true (by default), then the UpdateTransformations is called to update the shadow transformations
See Also