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SubMeshStartIndexLocation Property |
Start index in IndexBuffer in the Mesh that was used to create the
MultiMaterialModelNode.
Note that index numbers are not triangle indexes but indices in the IndexBuffer.
For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
This number is clamped to a value between zero and triangle indices count.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic int StartIndexLocation { get; set; }Property Value
Int32
See Also