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SubMeshBackMaterialIndex Property

Gets or sets an index of the material defined in the Materials list in the MultiMaterialModelNode. The material is used to render the back side of the triangles defined by this sub mesh. When smaller than 0, then the back front side material is not rendered for this sub mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public int BackMaterialIndex { get; set; }

Property Value

Int32
See Also