 |
MeshUtilsCreateOutlineStandardMesh Method |
CreateOutlineStandardMesh creates a new StandardMesh that is created by moving all positions for the specified outlineDistance in the direction of the normal.
The StandardMesh is created with PositionNormalTexture vertex layout. To create the mesh with only positions as vertex layout use
CreateOutlinePositionsMesh(StandardMesh, Single, Transform, String).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static StandardMesh? CreateOutlineStandardMesh(
StandardMesh mesh,
float outlineDistance,
Transform? transform = null,
string? meshName = null
)
Parameters
- mesh StandardMesh
- original StandardMesh
- outlineDistance Single
- distance of the moved positions
- transform Transform (Optional)
- optional transformation
- meshName String (Optional)
- optional name of the created mesh
Return Value
StandardMeshTriangleMesh with Vector3 as vertex layout (only position)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateOutlineStandardMesh(Ab4d.SharpEngine.Meshes.StandardMesh,System.Single,Ab4d.SharpEngine.Transformations.Transform,System.String)"]
See Also