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SceneGetCoordinateSystemInvertedTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform that has an inverted global transform matrix is returned.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic MatrixTransform? GetCoordinateSystemInvertedTransform()
Return Value
MatrixTransform[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]
See Also