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SceneGetCoordinateSystemInvertedTransform Method

Get null when YUpRightHanded coordinate system is used. Otherwise a MatrixTransform that has an inverted global transform matrix is returned.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public MatrixTransform? GetCoordinateSystemInvertedTransform()

Return Value

MatrixTransform

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]

See Also