SceneGet | |
| Name | Description | |
|---|---|---|
| GetHitSceneNodeBounds(Ray, SceneNode, HitTestOptions) | GetHitSceneNodeBounds returns a List of SceneNode objects where the ray intersects the BoundingBox of the SceneNode. | |
| GetHitSceneNodeBounds(ListSceneNode, Ray, SceneNode, HitTestOptions) | GetHitSceneNodeBounds add all SceneNode objects where the ray intersects the BoundingBox of the SceneNode to the specified hitSceneNodes List. |