SceneGet | |
| Name | Description | |
|---|---|---|
| GetAllHitObjects(Ray, SceneNode, HitTestOptions) | GetAllHitObjects method executes a hit testing on the SceneNodes in this Scene (or when specified on rootSceneNode and its children) and returns a list of RayHitTestResult objects sorted from the closest to the farthest object. When no object is hit, an empty list is returned. | |
| GetAllHitObjects(ListRayHitTestResult, Ray, SceneNode, HitTestOptions) | GetAllHitObjects method executes a hit testing on the SceneNodes in this Scene (or when specified on rootSceneNode and its children). The hit results are added to the specified allHitResults (as List{RayHitTestResult}). Hit objects are added in order from the closest to the farthest object. |