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ModelNodedisposeTexture Field

disposeTexture is set from the DisposeWithMaterial(Boolean) or DisposeWithMeshAndMaterial(Boolean, Boolean) methods to store the value of the parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
protected bool disposeTexture

Field Value

Boolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneNodes.ModelNode.disposeTexture"]

See Also