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ModelNodedisposeTexture Field

disposeTexture is set from the DisposeWithMaterial(Boolean) or DisposeWithMeshAndMaterial(Boolean, Boolean) methods to store the value of the parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
protected bool disposeTexture

Field Value

Boolean
See Also