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ReaderObj Class

Note: This API is now obsolete.

[Missing <summary> documentation for "T:Ab4d.SharpEngine.Utilities.ReaderObj"]

Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.UtilitiesObjImporter
    Ab4d.SharpEngine.UtilitiesReaderObj

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
[ObsoleteAttribute("ReaderObj was renamed to ObjImporter so its name is more consistent with AssimpImporter and glTFImporter")]
public class ReaderObj : ObjImporter

The ReaderObj type exposes the following members.

Constructors
 NameDescription
Public methodReaderObj(IBitmapIO) Constructor that only takes an optional bitmapIO and will not create the textures immediately. Also the no cache is used to read and store the textures.
Public methodReaderObj(IBitmapIO, Scene) Constructor with optional Scene object that when specified is used to cache the loaded textures. When Scene.GpuDevice is initialized, then the textures are immediately created. Otherwise the textures are created when materials with textures are initialized.
Public methodReaderObj(IBitmapIO, VulkanDevice) Constructor with optional gpuDevice object that when specified is used to create and cache the loaded textures. When gpuDevice is null, then the textures are created when materials with textures are initialized.
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Utilities.ReaderObj"]

See Also