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ReaderObj(IBitmapIO) Constructor |
Constructor that only takes an optional bitmapIO and will not create the textures immediately.
Also the no cache is used to read and store the textures.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic ReaderObj(
IBitmapIO? bitmapIO = null
)
Parameters
- bitmapIO IBitmapIO (Optional)
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ReaderObj.#ctor(Ab4d.SharpEngine.Common.IBitmapIO)"]
See Also