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ReaderObj(IBitmapIO) Constructor

Constructor that only takes an optional bitmapIO and will not create the textures immediately. Also the no cache is used to read and store the textures.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public ReaderObj(
	IBitmapIO? bitmapIO = null
)

Parameters

bitmapIO  IBitmapIO  (Optional)
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
See Also