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ReaderObj(IBitmapIO, Scene) Constructor |
Constructor with optional Scene object that when specified is used to cache the loaded textures.
When Scene.GpuDevice is initialized, then the textures are immediately created. Otherwise, the textures are created when materials with textures are initialized.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic ReaderObj(
IBitmapIO? bitmapIO,
Scene? scene
)
Parameters
- bitmapIO IBitmapIO
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
- scene Scene
- Scene that is used to cache the created textures (when null, then textures are created when materials with textures are initialized).
See Also