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NamedModelNodesEventsSource Class

NamedModelNodesEventsSource class is used to register ModelNode objects by their name. It is also possible to use wildcard name that is defined when the name starts with * or end with *. For example, "Box*" matches all ModelNodes whose name start with "Box"; "*_blue" matches all ModelNodes whose name ends with "_blue".
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.UtilitiesInputEventsSource
    Ab4d.SharpEngine.UtilitiesNamedModelNodesEventsSource

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public sealed class NamedModelNodesEventsSource : InputEventsSource

The NamedModelNodesEventsSource type exposes the following members.

Constructors
 NameDescription
Public methodNamedModelNodesEventsSource Constructor
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Properties
 NameDescription
Public propertyComparisonType Gets or sets string comparision type. Default value is StringComparison.Ordinal.
Public propertyModelNodeName Gets or sets a string that specifies the ModelNode objects by their name. It is also possible to use wildcard name that is defined when the name starts with * or end with *. For example, "Box*" matches all ModelNodes whose name start with "Box"; "*_blue" matches all ModelNodes whose name ends with "_blue".
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Methods
 NameDescription
Public methodIsMySceneNode Method that is called from InputEventsManager to check if this EventSource contains hitSceneNode
(Overrides InputEventsSourceIsMySceneNode(SceneNode))
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Utilities.NamedModelNodesEventsSource"]

See Also