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ModelNodeEventsSource Class

ModelNodeEventsSource class is used to register a ModelNode object to the InputEventsManager.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.UtilitiesInputEventsSource
    Ab4d.SharpEngine.UtilitiesModelNodeEventsSource

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public sealed class ModelNodeEventsSource : InputEventsSource

The ModelNodeEventsSource type exposes the following members.

Constructors
Properties
 NameDescription
Public propertyTargetModelNode Gets or sets the ModelNode that is used as the source of the mouse events.
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Methods
 NameDescription
Public methodIsMySceneNode Method that is called from InputEventsManager to check if this EventSource contains hitSceneNode
(Overrides InputEventsSourceIsMySceneNode(SceneNode))
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Utilities.ModelNodeEventsSource"]

See Also