![]() | |
Render |
public sealed class RenderObjectsRenderingStep : FillCommandBufferRenderingStep
The RenderObjectsRenderingStep type exposes the following members.
Name | Description | |
---|---|---|
![]() | RenderObjectsRenderingStep | Constructor |
Name | Description | |
---|---|---|
![]() | CustomRenderingLayers | When not null, then the RenderingLayers provided by this list are rendered. When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer. |
![]() | FilterObjectsFunction | Gets or sets a filter function that can be used to filter the objects that will be rendered (returning false for object that is not rendered). When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer. |
![]() | FilterRenderingLayersFunction | Gets or sets a filter function that can be used to filter RenderingLayer that will be rendered (returning false for RenderingLayer that is not rendered). When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer. |
![]() | OverrideEffectTechnique | When not null, then the specified CustomEffectTechnique is used to render all RenderingItems that are rendered by this RenderObjectsRenderingStep. |
[Missing <remarks> documentation for "T:Ab4d.SharpEngine.RenderingSteps.RenderObjectsRenderingStep"]