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RenderObjectsRenderingStepCustomRenderingLayers Property

When not null, then the RenderingLayers provided by this list are rendered. When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer.

Namespace: Ab4d.SharpEngine.RenderingSteps
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public List<RenderingLayer>? CustomRenderingLayers { get; set; }

Property Value

ListRenderingLayer
See Also