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RenderObjectsRenderingStepCustomRenderingLayers Property

When not null, then the RenderingLayers provided by this list are rendered. When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer.

Namespace: Ab4d.SharpEngine.RenderingSteps
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public List<RenderingLayer>? CustomRenderingLayers { get; set; }

Property Value

ListRenderingLayer

[Missing <value> documentation for "P:Ab4d.SharpEngine.RenderingSteps.RenderObjectsRenderingStep.CustomRenderingLayers"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.RenderingSteps.RenderObjectsRenderingStep.CustomRenderingLayers"]

See Also