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PlanarShadowNodePlane Property

Gets the plane that is used for creating the shadow mesh. After changing the plane, you need to call ApplyDirectionalLight(Vector3, Boolean), ApplyPointLight(Vector3, Boolean) or ApplyShadowMatrix(Matrix4x4, Boolean) methods to update the used shadow matrix.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Plane Plane { get; set; }

Property Value

Plane
See Also