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SubMeshStartIndexLocation Property |
Start index in IndexBuffer in the Mesh that was used to create the
MultiMaterialModelNode.
Note that index numbers are not triangle indexes but indices in the IndexBuffer.
For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
This number is clamped to a value between zero and triangle indices count.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic int StartIndexLocation { get; set; }
Property Value
Int32[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.StartIndexLocation"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.StartIndexLocation"]
See Also