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SubMeshStartIndexLocation Property |
Start index in IndexBuffer in the Mesh that was used to create the
MultiMaterialModelNode.
Note that index numbers are not triangle indexes but indices in the IndexBuffer.
For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
This number is clamped to a value between zero and triangle indices count.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic int StartIndexLocation { get; set; }Property Value
Int32
See Also