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SubMeshBackMaterialIndex Property

Gets or sets an index of the material defined in the Materials list in the MultiMaterialModelNode. The material is used to render the back side of the triangles defined by this sub mesh. When smaller than 0, then the back front side material is not rendered for this sub mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public int BackMaterialIndex { get; set; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.BackMaterialIndex"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.BackMaterialIndex"]

See Also