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SubMeshBackMaterialIndex Property

Gets or sets an index of the material defined in the Materials list in the MultiMaterialModelNode. The material is used to render the back side of the triangles defined by this sub mesh. When smaller than 0, then the back front side material is not rendered for this sub mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public int BackMaterialIndex { get; set; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.BackMaterialIndex"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.BackMaterialIndex"]

See Also