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SubMeshIndexCount Property |
Number of triangle indices to render. For example, when set to 6, then 2 triangles will be rendered.
This number is clamped to a value between zero and triangle indices count minus StartIndexLocation.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic int IndexCount { get; set; }
Property Value
Int32[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.IndexCount"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.IndexCount"]
See Also