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GpuImageIsSceneCached Property

Gets a Boolean that indicates that this GpuImage is cashed by Scene objects and cannot be disposed by calling Dispose method. This means the GpuImage can be shared without worrying that someone will dispose this GpuImage. This flag is set when the GpuImage is cached by calling Scene.CacheObject(String, Object) method. By default the Source is used as the cache key. The GpuImage will be disposed when the Scene will be disposed or if it is removed from the cache and then disposed.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool IsSceneCached { get; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Core.GpuImage.IsSceneCached"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Core.GpuImage.IsSceneCached"]

See Also