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CameraAnimationUseShortestPath Property |
When UseShortestPath is true (by default) the camera will be animated to use the shortest part to the target heading and attitude.
When false the animation will change heading and attitude from the current to the new values without normalizing or otherwise optimizing the angles.
Namespace: Ab4d.SharpEngine.AnimationAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic bool UseShortestPath { get; set; }Property Value
Boolean
See Also