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CameraAnimationUseShortestPath Property

When UseShortestPath is true (by default) the camera will be animated to use the shortest part to the target heading and attitude. When false the animation will change heading and attitude from the current to the new values without normalizing or otherwise optimizing the angles.

Namespace: Ab4d.SharpEngine.Animation
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool UseShortestPath { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Animation.CameraAnimation.UseShortestPath"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Animation.CameraAnimation.UseShortestPath"]

See Also