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MeshUtilsCreateFlatShadedMesh(StandardMesh, String) Method

CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges). In this case no position is shared with any other triangle (number of new vertices is the same as length of mesh's TriangleIndices).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static StandardMesh CreateFlatShadedMesh(
	StandardMesh mesh,
	string? newMeshName = null
)

Parameters

mesh  StandardMesh
original StandardMesh
newMeshName  String  (Optional)
optional name of the new mesh

Return Value

StandardMesh
New flat shaded mesh (as StandardMesh)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateFlatShadedMesh(Ab4d.SharpEngine.Meshes.StandardMesh,System.String)"]

See Also