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MeshUtilsCreateFlatShadedMesh(Vector3, Int32) Method |
CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges).
In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static (Vector3[] , int[] ) CreateFlatShadedMesh(
Vector3[] originalPositions,
int[] originalTriangleIndices
)
Parameters
- originalPositions Vector3
- original positions as array of Vector3
- originalTriangleIndices Int32
- original TriangleIndices as array of int
Return Value
ValueTupleVector3,
Int32tuple with new positions and new triangle indices
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateFlatShadedMesh(System.Numerics.Vector3[],System.Int32[])"]
See Also