Math | |
| Name | Description | |
|---|---|---|
| GetDistanceToPlane(Plane, Ray) | Returns distance of the specified Ray from this Plane. If distance is float.NaN, then Ray does not intersect the plane. | |
| GetDistanceToPlane(Plane, Vector3) | Returns signed distance of the specified position from this Plane. If distance is positive, then position is in front of the plane (determined by the direction of the plane's normal). If distance is negative, then position is behind the plane. If distance is zero, then position lies on the plane. |