 |
MathUtilsGetDistanceToPlane(Plane, Vector3) Method |
Returns signed distance of the specified position from this Plane.
If distance is positive, then position is in front of the plane (determined by the direction of the plane's normal).
If distance is negative, then position is behind the plane.
If distance is zero, then position lies on the plane.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static float GetDistanceToPlane(
in Plane plane,
in Vector3 position
)
Parameters
- plane Plane
- Plane
- position Vector3
- position as Vector3
Return Value
Singlesigned distance of the specified position from this Plane
See Also