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MathUtilsGetDistanceToPlane Method

Returns signed distance of the specified position from this Plane. If distance is positive, then position is in front of the plane (determined by the direction of the plane's normal). If distance is negative, then position is behind the plane. If distance is zero, then position lies on the plane.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static float GetDistanceToPlane(
	 in Plane plane,
	 in Vector3 position
)

Parameters

plane  Plane
Plane
position  Vector3
position as Vector3

Return Value

Single
signed distance of the specified position from this Plane
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.GetDistanceToPlane(System.Numerics.Plane@,System.Numerics.Vector3@)"]

See Also