Click or drag to resize
Ab4d.SharpEngine logo

VulkanDeviceCreateBufferT(T, BufferUsageFlags, Boolean, Boolean, Boolean, String) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public GpuBuffer CreateBuffer<T>(
	T[] data,
	BufferUsageFlags usage,
	bool isDeviceLocal,
	bool canUseDeviceLocalHostVisibleMemory,
	bool canUseBatchStagingDataUpload = true,
	string? name = null
)
where T : struct, new()

Parameters

data  T
 
usage  BufferUsageFlags
 
isDeviceLocal  Boolean
 
canUseDeviceLocalHostVisibleMemory  Boolean
 
canUseBatchStagingDataUpload  Boolean  (Optional)
 
name  String  (Optional)
 

Type Parameters

T

Return Value

GpuBuffer
See Also