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VulkanDeviceCreateBufferT(ReadOnlySpan, Void, T, BufferUsageFlags, Boolean) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public GpuBuffer CreateBuffer<T>(
	ReadOnlySpan data,
	void usage,
	T isDeviceLocal,
	BufferUsageFlags canUseBatchStagingDataUpload = true,
	bool name = default
)
where T : struct, new()

Parameters

data  ReadOnlySpan
 
usage  Void
 
isDeviceLocal  T
 
canUseBatchStagingDataUpload  BufferUsageFlags  (Optional)
 
name  Boolean  (Optional)
 

Type Parameters

T

Return Value

GpuBuffer
See Also