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SlicerSliceSceneNode(SceneNode, Transform) Method

Slices the specified SceneNode with the specified Plane and returns a SceneNode that is in front of the plane (in the direction of plane's Normal vector). If the specified SceneNode is fully in front of the plane, then the same instance of SceneNode is returned. If the specified SceneNode is fully in back of the plane, then null is returned. If the specified SceneNode intersects the Plane, it is sliced and new front SceneNode object is returned.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public SceneNode? SliceSceneNode(
	SceneNode sceneNode,
	Transform? parentTransform = null
)

Parameters

sceneNode  SceneNode
SceneNode to slice (can be a GroupNode or ModelNode)
parentTransform  Transform  (Optional)
optional parent transform

Return Value

SceneNode
See Also