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SlicerSliceSceneNode(SceneNode, SceneNode, SceneNode) Method

Slices the specified SceneNode with the specified Plane and creates two new SceneNode objects: one SceneNode that is in front of the plane (in the direction of plane's Normal vector) and one SceneNode that is in the back of the plane. If the specified SceneNode is fully in front (or in back) of the Plane, then the same instance of SceneNode is returned (the other returned SceneNode is null). If the specified SceneNode intersects the Plane, it is sliced and new SceneNode objects are created from it.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void SliceSceneNode(
	SceneNode sceneNode,
	out SceneNode?? frontSceneNode,
	out SceneNode?? backSceneNode
)

Parameters

sceneNode  SceneNode
SceneNode to slice (can be a GroupNode or ModelNode)
frontSceneNode  SceneNode
out parameter with the front SceneNode (null if sceneNode is fully in the back of the plane)
backSceneNode  SceneNode
out parameter with the back SceneNode (null if sceneNode is fully in the front of the plane)
See Also