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SlicerGetProjectedIntersectionPolylines(StandardMesh, Boolean, Vector2, Vector2) Method |
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic List<Vector2[]>? GetProjectedIntersectionPolylines(
StandardMesh mesh,
bool useMeshTransform,
out Vector2 boundsMin,
out Vector2 boundsMax
)
Parameters
- mesh StandardMesh
- StandardMesh
- useMeshTransform Boolean
- when true, the returned points are transformed by the mesh transformation (defined by parent SceneNode and Visual3D transformations).
- boundsMin Vector2
- out: minimum Vector2 coordinates for the bounding box of the returned intersection points
- boundsMax Vector2
- out: maximum Vector2 coordinates for the bounding box of the returned intersection points
Return Value
ListVector2An array of List of Vector2 items or null when no intersection points exist
See Also