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SlicerGetProjectedIntersectionPoints(StandardMesh, Boolean) Method |
GetProjectedIntersectionPoints can be called after any Slice method is called and
returns the 2D intersection points that lie on the plane.
Each intersection line is defined by two consecutive points.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic Vector2[]? GetProjectedIntersectionPoints(
StandardMesh mesh,
bool useMeshTransform
)
Parameters
- mesh StandardMesh
- StandardMesh
- useMeshTransform Boolean
- when true, the returned points are transformed by the mesh transformation (defined by parent SceneNode and Visual3D transformations).
Return Value
Vector2List of Vector2 items or null when no intersection points exist
See Also