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SlicerGetIntersectionPoints Method |
GetIntersectionPoints can be called after any Slice method is called and
returns the 3D intersection points for the specified mesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic List<Vector3>? GetIntersectionPoints(
StandardMesh? mesh,
bool useMeshTransform
)
Parameters
- mesh StandardMesh
- StandardMesh
- useMeshTransform Boolean
- when true, the returned points are transformed by the mesh transformation (defined by parent SceneNode and Visual3D transformations).
Return Value
ListVector3List of Vector3 items or null when no intersection points exist
See Also