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SlicerGetClosedSliceMesh Method |
GetClosedSliceMesh can be called after any Slice method is called and
returns a StandardMesh that lies on the plane.
When the closed intersection polygon cannot be created, then the
HasBrokenIntersectionPolylines is set to true.
In this case this method returns null.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic StandardMesh? GetClosedSliceMesh(
StandardMesh mesh,
bool useMeshTransform
)
Parameters
- mesh StandardMesh
- StandardMesh
- useMeshTransform Boolean
- when true, the returned points are transformed by the mesh transformation (defined by parent SceneNode and Visual3D transformations).
Return Value
StandardMeshStandardMesh that lies on the plane or null if closed slice mesh cannot be defined.
See Also