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ShadersManagerUnregisterShaderResource(String) Method

Unregisters the specified resourceName from the list of registered shader resources (resource that was previously registered by RegisterShaderResource(String, Byte) or RegisterShaderResourceStatic(String, Byte). Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as static UnregisterShaderResourceStatic(String) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool UnregisterShaderResource(
	string resourceName
)

Parameters

resourceName  String
resource name

Return Value

Boolean
true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also