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ShadersManagerUnregisterShaderResource(ShaderBytecodeProvider) Method

Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as static UnregisterShaderResourceStatic(ShaderBytecodeProvider) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool UnregisterShaderResource(
	ShaderBytecodeProvider shaderResource
)

Parameters

shaderResource  ShaderBytecodeProvider
shader resource as ShaderResourceBase

Return Value

Boolean
true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also