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ShadersManagerUnregisterShaderResourceStatic(ShaderBytecodeProvider) Method

Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as non-static UnregisterShaderResource(ShaderBytecodeProvider) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static bool UnregisterShaderResourceStatic(
	ShaderBytecodeProvider shaderBytecodeProvider
)

Parameters

shaderBytecodeProvider  ShaderBytecodeProvider
shader resource as ShaderResourceBase

Return Value

Boolean
true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also