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ObjImporter(VulkanDevice) Constructor

Constructor with optional gpuDevice object that when specified is used to create and cache the loaded textures. When gpuDevice is null, then the textures are created when materials with textures are initialized.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public ObjImporter(
	VulkanDevice? gpuDevice
)

Parameters

gpuDevice  VulkanDevice
VulkanDevice that is used to create and cache textures (when null, then textures are created when materials with textures are initialized).
See Also