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ObjImporter(IBitmapIO, VulkanDevice) Constructor

Constructor with optional gpuDevice object that when specified is used to create and cache the loaded textures. When gpuDevice is null, then the textures are created when materials with textures are initialized.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public ObjImporter(
	IBitmapIO? bitmapIO,
	VulkanDevice? gpuDevice
)

Parameters

bitmapIO  IBitmapIO
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
gpuDevice  VulkanDevice
VulkanDevice that is used to create and cache textures (when null, then textures are created when materials with textures are initialized).
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ObjImporter.#ctor(Ab4d.SharpEngine.Common.IBitmapIO,Ab4d.SharpEngine.Vulkan.VulkanDevice)"]

See Also